Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Wednesday, August 27, 2008

WotLK vs. Warhammer

In the coming months many MMO fans may find themselves at a crossroads. There are many of those who may currently enjoy playing WoW, but could easily be persuaded that Warhammer could be better if Warhammer would have some quality 'X' that WoW currently does not have and is unlikely incorporate in the next expansion pack. There are those who would be interested in Warhammer, but will probably not switch because of all the time invested and social networks formed in the game (add to that a decent amount of new content including a cool looking class: Death Knight, a long time WoW fan would be hard pressed to find good reasons to switch to a game that is of similar game mechanics and so forth). Then there are those who have either quit WoW altogether in anticipation of something better or in anticipation of nothing at all; people who are fed up with the genre altogether. 


I fall into the last camp and could be persuaded to either go back to WoW in anticipation of what the new expansion pack has to offer or could be persuaded to give Warhammer a try if it had better ideas implemented into its game. That is, in the current state of all games in the genre, none are appealing to me at all. 

Before I get into game mechanics though, let's compare the more superficial aspects of each game. That is, which game seemingly has the edge visually.

WotLK


Warhammer Online: AoR


Technically, it is pretty obvious that Warhammer has the edge. You could probably come to this conclusion without even looking at the screenshots or something, after all, WoW's engine is about four years old now. Artistically however, it gets a bit more subjective. I would argue that WoW is artistically superior. This is completely subjective, but it seems as though Warhammer's character models and landscape designs are not as good as WoW. It seems as though the landscapes in WoW are more detailed; meaning not as plain, and more alive. As far as the character models go, it is a bit of a mixed bag. Certain character models that WoW has look good, some look bad. The same thing can be said for Warhammer as far as I'm concerned. However, on the whole WoW's character models are better and more distinct. 


Combat/Spell Animation

Warhammer: AoR

WotLK


I think WoW wins here. Again, purely subjective, but I think this is one of the reasons why Blizzard has been so successful. Blizzard has an uncanny ability of just making things look simple, clean, and crisp. It just looks right.


WoW Arena/Battlegrounds/World PvP/Dueling vs. Warhammer RvR

For those of you who, like me, have already experienced all WoW pvp has to offer will pretty much already know what to expect in the next WoW expansion pack add one more BGs, one more arena map, and a new pvp-focused zone.

WoW Battleground - Strand of Ancients 


WoW Arena - Orgrimmar


WoW Arena - Dalaran


WoW PvP Zone - Lake Wintergrasp

Mechanically, the way in which pvp is done WoW will not change much at all save one caveat: the addition of siege weapons and vehicles. Siege Vehicles include: The Demolisher - A three passenger that is capable of both short and long range attacks; The Forsaken Catapult; The Siege Engine - It has one seat for a driver, one for a gunner, and several other for passive passengers; The Flying Machine - A bomber essentially; The Goblin Shredder - The shredder is an anti-air vehicle that shoots out long range homing missiles and sawblades that cuts down opponent in melee range.

 This may be enough for those who currently enjoy WoW's pvp, but what about those who quit playing the game and are awaiting a new pvp system. As it stands, WoW's pvp system gives players incentives to focus on arena performance, additionally WoW's battlegrounds are considered repetitive and limited by many. WoW's world pvp can be considered pointless and almost non-existent on most realms as well -- I don't believe one pvp zone will change this; in fact, it will incentivize players to focus world pvp to only one zone.

 So, if this does not sound very enticing, very promising at all, is there something different that that might persuade you better to get back into MMO pvp?

Warhammer RvR - Types


Warhammer RvR - Final Explanation


Unfortunately, I have yet to get of taste of Warhammer RvR, but what I've seen and read of it so far it seems very promising. One of the more notable aspects of Warhammer RvR seems to be the ability to engage in RvR combat and gain experience and items from RvR combat starting at level 1. For  those of you who prefer to focus on player vs. player combat, Warhammer Online might be more appealing to you. Indeed, Warhammer's focal point seems to be pvp rather than pve.

WoW PvE vs. Warhammer PvE

It's difficult for me to make a fair comparison between the two games at this point due to the lack of media and information on Warhammer PvE. However, from what I understand Warhammer will be implementing a few interesting concepts into its PvE such as public quests 

Warhammer - Public Quests Description


It's an interesting concept no doubt, but I highly doubt Warhammer being able to match the amount of PvE content Blizzard is able to dish out. Also, I don't think Warhammer's PvE will be as addictive; it probably won't implement its incentives and so forth as well as Blizzard is able to.

There is no doubt that Warhammer's focus will be RvR and all future tweaks and content will probably revolve around that aspect of the game. Therefore, I suggest that if you prefer PvE (more specifically, raid progression), then you should probably stick with WoW. However, if you are sick of playing battlegrounds and arena, but still prefer PvP to PvE, then perhaps Warhammer will be able to give you a new way of playing PvP and hopefully give you proper incentives and progression to continue enjoying RvR.

Wednesday, July 30, 2008

WotLK: Warlock Preview

Warlock Preview by Socioz

Source: Lockbeta.avi

WOTLK Preview: Death Knight Preview

Here is some footage of the Death Knight taken from the WOTLK Alpha/beta. The following videos showcase all three talent trees, pvp action, and the starting point entitled 'Tales of a Death Knight'.

Unholy


Frost

Frost_DK_pvp.wmv

Blood




Source: http://jadefury.blogspot.com

PVP

Death Knight PVP by Sybe


Source: DKPVP.wmv

Tales of a Death Knight







Source: http://hosted.filefront.com/TheDevilKing/

World of Warcraft: WotLK Preview Videos

Here are some clips that give a glimpse of what you can expect WOTLK will be like once it is released. The footage was taken from various sources such as worldofwarcraftmovies.com

WotLK Landscape





Source: http://www.warcraftmovies.com



WotLK: Azjol-Nerub Preview


This is a movie made to show the instance Azjol-Nerub. It is the kingdom of the Nerubians, and the leader, Anub'arak, is an ally of the Lich King. The movie features a small cinematic intro followed by the bossfights, shown through the perspective of a rogue.

Source:
devlin.warcraftmovies.com

WotLK: Utgarde Keep Preview


Utgarde Keep is an instance in the Howling Fjords. It is filled with Vrykuls and undead beings, and it is a very dark and damp place. The movie consists of a small cinematic intro followed by the bossfights, shown through the perspective of a rogue. Utgarde Keep only houses three bossfights, which make it a short instance.

Source: devlin.warcraftmovies.com

Friday, May 9, 2008

World of Warcraft Video Interview on May 9, 2008

Features:

Death Knight

  • Will be available to anyone who has a level 55 character
  • Can be created with any race
  • Only one death knight per server will be permitted
  • Starts off at level 55 with a mount
  • Will use a rune-powered spell system (unholy, frost, and blood)
  • May have abilities such as a death-coil spell, an AOE disease sell, an ice-based shackle
  • Will possess three different "presences" -- blood, frost, and unholy (similar to paladin's aura)
  • Will have a pet
  • Can summon a ghoul from the corpse of friend or foe

Raiding
  • All five main dungeons in the Lich King will have a heroic setting
  • Will have 10- and 25-man versions to allow more players to see endgame content

Quest Types
  • Will have a rescue mission that segues into a unique twist on your typical escort.
  • Will be tied to the new vehicle mechanic for siege weapons that will also add action functionality when you're on certain flying mounts

New Continent
  • Will have a vast and varied landscape with pockets of quest givers strewn throughout
  • Will have an overall locale variety, which features everything from the expected snowy mountains to lush redwood forests.

New NPC Races
  • A race of short, squat walruses named the Tuskarr was shown fighting on an icy beach.
  • Wolvar, a race of miniature wolverines, will be added
  • The Oracles, a race of evolved Murlocs that form one of two factions you'll juggle with as you play

Instances

  • Two instances immediately open for level 70s: Utgard Keep and the Nexus
  • Outdoor instances will have you fighting your way up a massive spiral on flying mounts that will let you perform an array of combat actions


Part 1



Part 2


Source: Gamespot